Megaphone_RealTimeMP2.c
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#include <stdio.h>
#include <pthread.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "JZsdkLib.h"
#include "Megaphone_InputAndOutput.h"
#include "../Megaphone_Music.h"
#include "version_choose.h"
static int ReadTimeMP2_StatusFlag = JZ_FLAGCODE_OFF;
//写入数据部分
static unsigned char Music_RealTimeMP2_WriteData_Loop[(255 + 1)][128]; //实时mp2缓冲输入池
static int Music_RealTimeMP2_WriteData_LoopHead = 0; //池数头
static int Music_RealTimeMP2_WriteData_LoopEnd = 0; //池数尾
static int Music_RealTimeMP2_WriteData_ResidueLenth; // 写入缓存池池子残余物长度
static int Music_RealTimeMP2_WriteFlag=0;//读取标志位0为停止,1为开始
pthread_mutex_t RealTimeMP2_WriteDataLock = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t RealTimeMP2_WriteCond = PTHREAD_COND_INITIALIZER;
static void *Music_RealTimeMP2_WriteData_Task(void *arg);
static int Music_RealTimeMP2_WriteDataClear();
static int Music_RealTimeMP2_WriteDataToLoop(unsigned char *buf,int length);
static void Music_RealTimeMP2_WriteDataHeadReset();
static int Music_RealTimeMP2_WriteData_init();
T_JZsdkReturnCode Music_RealTimeMP2_start()
{
//1、开启实时mp2模式
ReadTimeMP2_StatusFlag = JZ_FLAGCODE_ON;
//2、创建输入缓冲线程
Music_RealTimeMP2_WriteData_init();
//3、创建播放线程
//Music_RealTimeMP2_Play_init();
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
T_JZsdkReturnCode Music_RealTimeMP2_trans(unsigned char *getdata, int len)
{
Music_RealTimeMP2_WriteDataToLoop(getdata, len);
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
T_JZsdkReturnCode Music_RealTimeMP2_stop()
{
ReadTimeMP2_StatusFlag = JZ_FLAGCODE_OFF;
Music_RealTimeMP2_WriteFlag = JZ_FLAGCODE_OFF;
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
/************************************************************************************************************************************************
*
* 解码播放部分
*
*
*************************************************************************************************************************************************/
//解码opus并播放
static int Music_RealTimeMP2_PlayData(unsigned char *data,int len)
{
unsigned char playFile[len + 9 + 2];
printf("播放开始\n");
//清空
memset(playFile, 0, (len + 9 + 2));
//帧头
playFile[0] = 0x5a;
playFile[1] = 0x5a;
playFile[2] = 0x77;
playFile[7] = 0x51;
playFile[8] = 0x04;
//帧数据
memcpy(&playFile[9],data,len);
len = len + 9 + 2;
//帧尾
playFile[len - 1] = 0x00;
playFile[len] = 0x00;
Music_SendFrame_FramePlay(playFile,len);
printf("播放结束\n");
return 0;
}
/************************************************************************************************************************************************
*
* 写入缓冲池部分
*
*
*************************************************************************************************************************************************/
//写入数据部分初始化
static int Music_RealTimeMP2_WriteData_init()
{
//清空写入数据池
Music_RealTimeMP2_WriteDataClear();
pthread_t WriteDataTask;
pthread_attr_t task_attribute; //线程属性
pthread_attr_init(&task_attribute); //初始化线程属性
pthread_attr_setdetachstate(&task_attribute, PTHREAD_CREATE_DETACHED); //设置线程分离属性
int opus_Protection = pthread_create(&WriteDataTask,&task_attribute,Music_RealTimeMP2_WriteData_Task,NULL); //线程
if(opus_Protection != 0)
{
printf("创建输入缓冲池线程线程失败!\n");
ReadTimeMP2_StatusFlag = JZ_FLAGCODE_OFF;
return -2;
}
}
//输入缓冲池任务
static void *Music_RealTimeMP2_WriteData_Task(void *arg)
{
int ret;
printf("MP2实施喊话,输入数据缓冲线程建立\n");
Music_RealTimeMP2_WriteFlag = JZ_FLAGCODE_ON;
#if PLATFORM_VERSION == PLATFORM_H3
while(Music_RealTimeMP2_WriteFlag == JZ_FLAGCODE_ON)
{
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
// 等待写入数据
while (Music_RealTimeMP2_WriteData_LoopHead == Music_RealTimeMP2_WriteData_LoopEnd)
{
pthread_cond_wait(&RealTimeMP2_WriteCond, &RealTimeMP2_WriteDataLock);
}
if(Music_RealTimeMP2_WriteData_LoopHead != Music_RealTimeMP2_WriteData_LoopEnd)
{
printf("缓冲线程写入中\n");
//将输入缓冲池的数据放入播放缓冲池
Music_RealTimeMP2_PlayData(Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopHead], 128);
printf("Music_RealTimeMP2_WriteData_LoopHead:%d\n",Music_RealTimeMP2_WriteData_LoopHead);
Music_RealTimeMP2_WriteData_LoopHead ++;
Music_RealTimeMP2_WriteDataHeadReset();
}
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
}
#elif PLATFORM_VERSION == PLATFORM_V3S
while(Music_RealTimeMP2_WriteFlag == JZ_FLAGCODE_ON)
{
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
if(Music_RealTimeMP2_WriteData_LoopHead != Music_RealTimeMP2_WriteData_LoopEnd)
{
printf("缓冲线程写入中\n");
//将输入缓冲池的数据放入播放缓冲池
Music_RealTimeMP2_PlayData(Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopHead], 128);
printf("Music_RealTimeMP2_WriteData_LoopHead:%d\n",Music_RealTimeMP2_WriteData_LoopHead);
Music_RealTimeMP2_WriteData_LoopHead ++;
Music_RealTimeMP2_WriteDataHeadReset();
}
pthread_cond_signal(&RealTimeMP2_WriteCond); // 发送信号通知播放线程可以开始播放
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
}
#else
printf("mp2实时语音未能识别到正常的板子型号");
#endif
}
//写入数据缓存池重置
static int Music_RealTimeMP2_WriteDataClear()
{
Music_RealTimeMP2_WriteData_LoopHead=0;
Music_RealTimeMP2_WriteData_LoopEnd=0;
Music_RealTimeMP2_WriteData_ResidueLenth = 0;
}
// 写入池子头部到底了,重置池头
static void Music_RealTimeMP2_WriteDataHeadReset()
{
if (Music_RealTimeMP2_WriteData_LoopHead >= 255)
{
Music_RealTimeMP2_WriteData_LoopHead = 0;
}
}
// 写入池子尾部到底了,重置池尾
static void Music_RealTimeMP2_WriteDataEndReset()
{
if (Music_RealTimeMP2_WriteData_LoopEnd >= 255)
{
Music_RealTimeMP2_WriteData_LoopEnd = 0;
}
}
//写入数据进缓存池,以用于后续播放
static int Music_RealTimeMP2_WriteDataToLoop(unsigned char *buf,int length)
{
int temp_lenth = 0; //临时长度
//判断输入的数据长度是否正常
if (length <= 0)
{
printf("输入进缓冲池的数据长度有误:%d\n",length);
return -1;
}
#if PLATFORM_VERSION == PLATFORM_H3
//写入处理
//① 、检查池子当前组内有无剩余数据,如果池子当前组有剩 上次写入的语音数据, 接着往里面写入
if (Music_RealTimeMP2_WriteData_ResidueLenth > 0) //如果残留物有长度
{
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
//数据进池,每组128数据
for( ; Music_RealTimeMP2_WriteData_ResidueLenth < 128 ; Music_RealTimeMP2_WriteData_ResidueLenth ++)
{
Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopEnd] [Music_RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
Music_RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
Music_RealTimeMP2_WriteData_ResidueLenth = 0; //残留物长度归0
Music_RealTimeMP2_WriteDataEndReset(); //池满判断
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
pthread_cond_signal(&RealTimeMP2_WriteCond); // 发送信号通知播放线程可以开始播放
}
//②、从新的组处理数据
//待处理数据超过128长度时
while( (length - temp_lenth) >= 128)
{
//数据进池,每组128数据
//printf("往池子里的第%d号里写入数据\n",Music_RealTimeMP2_WriteData_LoopEnd);
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
for(int ucLen = 0 ; ucLen < 128 ; ucLen ++)
{
Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopEnd] [ucLen] = buf [temp_lenth];
temp_lenth ++;
}
printf("携入loopend:%d\n",Music_RealTimeMP2_WriteData_LoopEnd);
Music_RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
Music_RealTimeMP2_WriteDataEndReset(); //池满判断
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
pthread_cond_signal(&RealTimeMP2_WriteCond); // 发送信号通知播放线程可以开始播放
}
#elif PLATFORM_VERSION == PLATFORM_V3S
//写入处理
//① 、检查池子当前组内有无剩余数据,如果池子当前组有剩 上次写入的语音数据, 接着往里面写入
if (Music_RealTimeMP2_WriteData_ResidueLenth > 0) //如果残留物有长度
{
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
//数据进池,每组128数据
for( ; Music_RealTimeMP2_WriteData_ResidueLenth < 128 ; Music_RealTimeMP2_WriteData_ResidueLenth ++)
{
Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopEnd] [Music_RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
Music_RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
Music_RealTimeMP2_WriteData_ResidueLenth = 0; //残留物长度归0
Music_RealTimeMP2_WriteDataEndReset(); //池满判断
pthread_cond_wait(&RealTimeMP2_WriteCond, &RealTimeMP2_WriteDataLock);
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
}
//②、从新的组处理数据
//待处理数据超过128长度时
while( (length - temp_lenth) >= 128)
{
//数据进池,每组128数据
//printf("往池子里的第%d号里写入数据\n",Music_RealTimeMP2_WriteData_LoopEnd);
pthread_mutex_lock(&RealTimeMP2_WriteDataLock); // 获取互斥锁
for(int ucLen = 0 ; ucLen < 128 ; ucLen ++)
{
Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopEnd] [ucLen] = buf [temp_lenth];
temp_lenth ++;
}
printf("携入loopend:%d\n",Music_RealTimeMP2_WriteData_LoopEnd);
Music_RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
Music_RealTimeMP2_WriteDataEndReset(); //池满判断
pthread_cond_wait(&RealTimeMP2_WriteCond, &RealTimeMP2_WriteDataLock);
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock); // 释放互斥锁
}
#else
printf("mp2实时语音传输未能识别到正常的板子型号");
#endif
//③、如果长度还有剩,把数据存到池子内的新组,并记录残留物长度
if( (length - temp_lenth) > 0)
{
for ( ; temp_lenth < length ; Music_RealTimeMP2_WriteData_ResidueLenth++)
{
Music_RealTimeMP2_WriteData_Loop[Music_RealTimeMP2_WriteData_LoopEnd] [Music_RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
}
return 0;
}
/************************************************************************************************************************************************
*
* 状态相关
*
*
*************************************************************************************************************************************************/
/********************
*
* 获取实时MP2模式
*
* **************/
T_JZsdkReturnCode Music_RealTimeMP2_GetStatusFlag()
{
return ReadTimeMP2_StatusFlag;
}