Megaphone_RealTimeMP2.c
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#include <stdio.h>
#include <pthread.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "JZsdkLib.h"
#include "Megaphone/Megaphone.h"
#include "AudioDeal/AudioDeal.h"
static int RealTimeMp2_StatusFlag = JZ_FLAGCODE_OFF;
//解码播放部分
static unsigned char RealTimeMP2_PlayData_Loop[ (256 + 1) ][128];//解码缓存池
static int RealTimeMP2_PlayData_LoopHead = 0; //池数头
static int RealTimeMP2_PlayData_LoopEnd = 0; //池数尾
static int RealTimeMP2s_PlayData_LoopReadFlag=0;//读取标志位0为停止,1为开始
//写入数据部分
static unsigned char RealTimeMP2_WriteData_Loop[(15 + 1)][128]; //实时mp2缓冲输入池
static int RealTimeMP2_WriteData_LoopHead = 0; //池数头
static int RealTimeMP2_WriteData_LoopEnd = 0; //池数尾
static int RealTimeMP2_WriteData_ResidueLenth; // 写入缓存池池子残余物长度
static int RealTimeMP2_WriteFlag=0;//读取标志位0为停止,1为开始
pthread_mutex_t RealTimeMP2_WriteDataLock = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t RealTimeMP2_WriteCond = PTHREAD_COND_INITIALIZER;
int RealTimeMP2_WriteDataFlag = 0;
static T_JZsdkReturnCode RealTimeMP2_WriteData_init();
static T_JZsdkReturnCode RealTimeMP2_Play_init();
static T_JZsdkReturnCode RealTimeMP2_WriteDataToLoop(unsigned char *buf,int length);
static T_JZsdkReturnCode RealTimeMP2_ClearLoop();
static void *RealTimeMP2_LoopPlay(void *arg);
static void RealTimeMP2_PlayLoop_HeadReset();
static void RealTimeMP2_PlayLoopEndReset();
static int RealTimeMP2_WriteDataClear();
static void *RealTimeMP2_WriteData_Task(void *arg);
static void RealTimeMP2_WriteDataHeadReset();
static T_JZsdkReturnCode RealTimeMp2_Init()
{
T_JZsdkReturnCode ret;
//1、开启实时mp2模式
RealTimeMp2_StatusFlag = JZ_FLAGCODE_ON;
//2、创建输入缓冲线程
ret = RealTimeMP2_WriteData_init();
if (ret != JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS)
{
return ret;
}
//3、创建播放线程
ret = RealTimeMP2_Play_init();
if (ret != JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS)
{
return ret;
}
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
T_JZsdkReturnCode RealTimeMP2_start()
{
//如果实时mp2开启
if (RealTimeMp2_StatusFlag == JZ_FLAGCODE_ON)
{
JZSDK_LOG_ERROR("实时mp2已开启,禁止反复开启");
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE;
}
//打开标志位
Megaphone_MegDataGenFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_ON);
Megaphone_MegDataGenFinshFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_ON);
//3、开启功放
int amplifier = JZ_FLAGCODE_ON;
Megaphone_Amplifier_param(JZ_FLAGCODE_SET, &lifier);
T_JZsdkReturnCode ret = RealTimeMp2_Init();
if (ret != JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS)
{
JZSDK_LOG_ERROR("mp2实时语音初始化失败");
RealTimeMp2_StatusFlag = JZ_FLAGCODE_OFF;
Megaphone_MegDataGenFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_OFF);
Megaphone_MegDataGenFinshFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_OFF);
amplifier = JZ_FLAGCODE_OFF;
Megaphone_Amplifier_param(JZ_FLAGCODE_SET, &lifier);
return ret;
}
JZSDK_LOG_INFO("MP2实时喊话初始化成功");
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
T_JZsdkReturnCode RealTimeMP2_trans(unsigned char *getdata, int len)
{
//如果实时mp2未开启
if (RealTimeMp2_StatusFlag != JZ_FLAGCODE_ON)
{
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE ;
}
RealTimeMP2_WriteDataToLoop(getdata, len);
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
T_JZsdkReturnCode RealTimeMP2_Close()
{
//如果实时mp2未开启
if (RealTimeMp2_StatusFlag != JZ_FLAGCODE_ON)
{
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE ;
}
RealTimeMp2_StatusFlag = JZ_FLAGCODE_OFF;
RealTimeMP2s_PlayData_LoopReadFlag = JZ_FLAGCODE_OFF;
RealTimeMP2_WriteFlag = JZ_FLAGCODE_OFF;
Megaphone_MegDataGenFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_OFF);
Megaphone_MegDataGenFinshFlag(JZ_FLAGCODE_SET, JZ_FLAGCODE_OFF);
int amplifier = JZ_FLAGCODE_OFF;
Megaphone_Amplifier_param(JZ_FLAGCODE_SET, &lifier);
//关闭音频库
AudioDeal_StopDeal();
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
/************************************************************************************************************************************************
*
* 解码播放部分
*
*
*************************************************************************************************************************************************/
static T_JZsdkReturnCode RealTimeMP2_Play_init()
{
//清空播放数据缓冲区
RealTimeMP2_ClearLoop();
//创建循环播放线程
pthread_t loop_play_task;
pthread_attr_t task_attribute; //线程属性
pthread_attr_init(&task_attribute); //初始化线程属性
pthread_attr_setdetachstate(&task_attribute, PTHREAD_CREATE_DETACHED); //设置线程分离属性
int opus_Protection = pthread_create(&loop_play_task,&task_attribute,RealTimeMP2_LoopPlay,NULL); //线程
if(opus_Protection != 0)
{
JZSDK_LOG_ERROR("创建自动mp2播放线程失败!\n");
RealTimeMp2_StatusFlag = JZ_FLAGCODE_OFF;
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE;
}
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
//解码并播放
static T_JZsdkReturnCode RealTimeMP2_PlayData(unsigned char *data,int len)
{
unsigned char playFile[len];
//清空
memset(playFile, 0, len);
memcpy(playFile, data, len);
AudioDeal_Mp3DataInput(8000, playFile, len);
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
static void *RealTimeMP2_LoopPlay(void *arg)
{
RealTimeMP2s_PlayData_LoopReadFlag = JZ_FLAGCODE_ON;
int ret;
printf("实施喊话,数据播放线程建立\n");
//设立缓冲区域
int range = 0;
while (range < 15) // 1.5s
{
range = (RealTimeMP2_PlayData_LoopEnd-RealTimeMP2_PlayData_LoopHead);
if (range < 0)
{
range = range;
}
}
printf("开始播放函数\n");
while(RealTimeMP2s_PlayData_LoopReadFlag != JZ_FLAGCODE_OFF)
{
if(RealTimeMP2_PlayData_LoopHead!=RealTimeMP2_PlayData_LoopEnd)
{
//printf("播放线程执行中\n");
ret = RealTimeMP2_PlayData(RealTimeMP2_PlayData_Loop[RealTimeMP2_PlayData_LoopHead],128);
RealTimeMP2_PlayData_LoopHead++;
RealTimeMP2_PlayLoop_HeadReset(); //池满判断
}
}
}
// 池子头部到底了,重置池头
static void RealTimeMP2_PlayLoop_HeadReset()
{
if (RealTimeMP2_PlayData_LoopHead >= 256)
{
RealTimeMP2_PlayData_LoopHead = 0;
}
}
/// 池子尾部到底了,重置池尾
static void RealTimeMP2_PlayLoopEndReset()
{
if (RealTimeMP2_PlayData_LoopEnd >= 256)
{
RealTimeMP2_PlayData_LoopEnd = 0;
}
}
//清空缓存池
static T_JZsdkReturnCode RealTimeMP2_ClearLoop()
{
RealTimeMP2_PlayData_LoopHead=0;
RealTimeMP2_PlayData_LoopEnd=0;
}
/************************************************************************************************************************************************
*
* 写入缓冲池部分
*
*
*************************************************************************************************************************************************/
//写入数据部分初始化
static T_JZsdkReturnCode RealTimeMP2_WriteData_init()
{
//清空写入数据池
RealTimeMP2_WriteDataClear();
pthread_t WriteDataTask;
pthread_attr_t task_attribute; //线程属性
pthread_attr_init(&task_attribute); //初始化线程属性
pthread_attr_setdetachstate(&task_attribute, PTHREAD_CREATE_DETACHED); //设置线程分离属性
int opus_Protection = pthread_create(&WriteDataTask,&task_attribute,RealTimeMP2_WriteData_Task,NULL); //线程
if(opus_Protection != 0)
{
printf("创建输入缓冲池线程线程失败!\n");
RealTimeMp2_StatusFlag = JZ_FLAGCODE_OFF;
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE;
}
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
//将输入缓冲池的数据放入播放缓冲池
static int RealTimeMP2_Put_WriteData_In_PlayLoop()
{
memcpy(RealTimeMP2_PlayData_Loop[RealTimeMP2_PlayData_LoopEnd], RealTimeMP2_WriteData_Loop[RealTimeMP2_WriteData_LoopHead],128);
RealTimeMP2_PlayData_LoopEnd ++;
RealTimeMP2_WriteData_LoopHead ++;
RealTimeMP2_PlayLoopEndReset();
RealTimeMP2_WriteDataHeadReset();
}
//输入缓冲池任务
static void *RealTimeMP2_WriteData_Task(void *arg)
{
int ret;
JZSDK_LOG_DEBUG("MP2实施喊话,输入数据缓冲线程建立");
RealTimeMP2_WriteFlag = JZ_FLAGCODE_ON;
while(RealTimeMP2_WriteFlag == JZ_FLAGCODE_ON)
{
pthread_mutex_lock(&RealTimeMP2_WriteDataLock);
if(RealTimeMP2_WriteData_LoopHead!=RealTimeMP2_WriteData_LoopEnd)
{
//printf("缓冲线程写入中\n");
//将输入缓冲池的数据放入播放缓冲池
RealTimeMP2_Put_WriteData_In_PlayLoop();
}
// 在写入数据后解锁
RealTimeMP2_WriteDataFlag = 1;
pthread_cond_signal(&RealTimeMP2_WriteCond);
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock);
}
}
//写入数据缓存池重置
static int RealTimeMP2_WriteDataClear()
{
RealTimeMP2_WriteData_LoopHead=0;
RealTimeMP2_WriteData_LoopEnd=0;
RealTimeMP2_WriteData_ResidueLenth = 0;
}
// 写入池子头部到底了,重置池头
static void RealTimeMP2_WriteDataHeadReset()
{
if (RealTimeMP2_WriteData_LoopHead >= 15)
{
RealTimeMP2_WriteData_LoopHead = 0;
}
}
// 写入池子尾部到底了,重置池尾
static void RealTimeMP2_WriteDataEndReset()
{
if (RealTimeMP2_WriteData_LoopEnd >= 15)
{
RealTimeMP2_WriteData_LoopEnd = 0;
}
}
//写入数据进缓存池,以用于后续播放
static T_JZsdkReturnCode RealTimeMP2_WriteDataToLoop(unsigned char *buf,int length)
{
int temp_lenth = 0; //临时长度
//判断输入的数据长度是否正常
if (length <= 0)
{
printf("输入进缓冲池的数据长度有误:%d\n",length);
return JZ_ERROR_SYSTEM_MODULE_CODE_FAILURE;
}
//写入处理
//① 、检查池子当前组内有无剩余数据,如果池子当前组有剩 上次写入的语音数据, 接着往里面写入
if (RealTimeMP2_WriteData_ResidueLenth > 0) //如果残留物有长度
{
if (RealTimeMP2_WriteData_ResidueLenth + length < 128)
{
for ( ; temp_lenth < length ; RealTimeMP2_WriteData_ResidueLenth++)
{
RealTimeMP2_WriteData_Loop[RealTimeMP2_WriteData_LoopEnd] [RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
else
{
// 在写入解码前加锁
pthread_mutex_lock(&RealTimeMP2_WriteDataLock);
while (RealTimeMP2_WriteDataFlag != 1)
{
pthread_cond_wait(&RealTimeMP2_WriteCond, &RealTimeMP2_WriteDataLock);
}
//数据进池,每组128数据
for( ; RealTimeMP2_WriteData_ResidueLenth < 128 ; RealTimeMP2_WriteData_ResidueLenth ++)
{
RealTimeMP2_WriteData_Loop[RealTimeMP2_WriteData_LoopEnd] [RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
RealTimeMP2_WriteData_ResidueLenth = 0; //残留物长度归0
RealTimeMP2_WriteDataEndReset(); //池满判断
// 在解码数据后解锁
RealTimeMP2_WriteDataFlag = 0;
pthread_cond_signal(&RealTimeMP2_WriteCond);
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock);
}
}
//②、从新的组处理数据
//待处理数据超过128长度时
while( (length - temp_lenth) >= 128)
{
// 在写入解码前加锁
pthread_mutex_lock(&RealTimeMP2_WriteDataLock);
while (RealTimeMP2_WriteDataFlag != 1)
{
pthread_cond_wait(&RealTimeMP2_WriteCond, &RealTimeMP2_WriteDataLock);
}
//数据进池,每组128数据
//printf("往池子里的第%d号里写入数据\n",RealTimeMP2_WriteData_LoopEnd);
for(int ucLen = 0 ; ucLen < 128 ; ucLen ++)
{
RealTimeMP2_WriteData_Loop[RealTimeMP2_WriteData_LoopEnd] [ucLen] = buf [temp_lenth];
temp_lenth ++;
}
RealTimeMP2_WriteData_LoopEnd+=1; //池尾后移一组
RealTimeMP2_WriteDataEndReset(); //池满判断
// 在解码数据后解锁
RealTimeMP2_WriteDataFlag = 0;
pthread_cond_signal(&RealTimeMP2_WriteCond);
pthread_mutex_unlock(&RealTimeMP2_WriteDataLock);
}
//③、如果长度还有剩,把数据存到池子内的新组,并记录残留物长度
if( (length - temp_lenth) > 0)
{
for ( ; temp_lenth < length ; RealTimeMP2_WriteData_ResidueLenth++)
{
RealTimeMP2_WriteData_Loop[RealTimeMP2_WriteData_LoopEnd] [RealTimeMP2_WriteData_ResidueLenth] = buf [temp_lenth];
temp_lenth ++;
}
}
return JZ_ERROR_SYSTEM_MODULE_CODE_SUCCESS;
}
/************************************************************************************************************************************************
*
* 状态相关
*
*
*************************************************************************************************************************************************/
/********************
*
* 获取实时MP2模式
*
* **************/
T_JZsdkReturnCode RealTimeMP2_GetStatusFlag()
{
return RealTimeMp2_StatusFlag;
}